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Wild west gun fight game
Wild west gun fight game












  1. WILD WEST GUN FIGHT GAME HOW TO
  2. WILD WEST GUN FIGHT GAME MOVIE
  3. WILD WEST GUN FIGHT GAME MANUAL

Movies like John Carpenter’s Vampires, From Dusk til Dawn and The Mummy are great sources of inspiration for gunslingers against the undead (maybe better stated as an “undead western”). I could have plenty of fun choosing an undead campaign in the desert. For example, a basilisk could be built more like a Gila monster, or a treant could be built as a giant, walking cactus. Think of other wild monsters that might call the desert home-reptiles, scorpions, giant birds, scavengers, desert-dwelling beasts-and have fun with it. However, we can create a situation where these gargantuan monstrosities come to the surface. Normally, these purple worms are found in the Underdark, obviously tunneling as a way of transportation. For Dungeons and Dragons, this creature is called a purple worm.

WILD WEST GUN FIGHT GAME MANUAL

Speaking of desert monsters, let’s think of this as a creative exercise in bringing the Monster Manual into this world.Īs I mentioned before, the worm is a great place to start-borrowing from out Tremors example or even much larger as seen in the Dune series. Guide to Building Steampunk Campaigns: DnD 5e Related Posts: Guide to Building Pirate Campaigns and Characters: DnD 5e Don’t be afraid to build a world with desert kingdoms, magic, monsters, guns and trains. However, now it’s taking place with upgraded, Wild West technology. Of course, there’s always classic campaign ideas-the search for treasure, undead invaders, save the so-and-so-that can still be used. I could literally use the same kind of worm monster in my campaign. The concept would be a small, colony town invaded by monsters of the area.

WILD WEST GUN FIGHT GAME MOVIE

As I mentioned before, this movie is classic cowboy and monster action, with a couple of broke wranglers facing off against a prehistoric worm monster. Off the rip, I think about Indiana Jones or the Brendan Frasier Mummy franchise-a cowboy in search of a lost treasure, facing the mythical forces of the unknown.Īnother movie inspiration I could go with is Tremors. With a particular ecosystem in mind, alongside a set of genre tropes to implement, I can get creative in my adventure options. I could include cave systems, an oasis, abandoned temples, pyramids, a scorpion farm, entire villages made of cacti- whatever is relatable to a desert. The whole purpose is to have a world anchored in inspiration. On the hand, I could make the desert more of a sandy, Saharan landscape. For example, my arid landscape could be rocky and mountainous, like parts of the southwest United States. Really, I could set this story in a number of locations, but the desert has a certain cowboy appeal that could be used to world build.Įven within the concept of a “desert”, I have variations. World build around an arid desert setting Otherwise, it doesn’t make sense to use compared with the revolver. Because I’d likely be homebrewing this one anyway, I’ll suggest we add a pushing effect within a certain amount of distance. Naturally, I’ll need two-hands to use this weapon, but the damage output is well worth the effort.įinally, the shotgun fires off 2d8 piercing, with a range of 30/90, a reload of 2 shells and, of course, the two-handed property. The range it shoots is 80/240, with a reload of 5 shots. The rifle (hunting rifle) deals 2d10 piercing damage. Or, I could still use a sword in my other hand, keeping it epic. In the mechanics of D&D, I can wield two six-shooters. The revolver deals 2d8 piercing damage with a range of 40/120 and a reload of 6 shots.

WILD WEST GUN FIGHT GAME HOW TO

Therefore, we need to know what the mechanics of 1800’s firearms-revolvers, rifles and shotguns-are and how to implement them with other combat mechanics. Legends of the Wild West live and die by the emerging six-shooter technology, a necessity in the frontier. Naturally, we need to understand the most obvious change in play-the weapons. Understand the game mechanics of wild west tech

  • The Snake Oil Salesman (Rogue Mastermind).
  • Consider Western story tropes: redemption, revenge, exploration.
  • World build around an arid desert setting.
  • Understand the game mechanics of wild west tech.
  • Let’s take a look at some factors to consider in building a gun-slinging Western campaign.įor a DnD 5e Cowboy campaign, consider the following elements. I’ve re-skinned a few classes to fit cowboy-style characters. Luckily, we have plenty of material to use, both in story and game mechanics. All we need is six-shooters and something from the beyond and, bam, we have cowboys in a world of magic, myth and monsters. However, we can look at the examples we do have, such as Stephen King’s Dark Tower series, Indiana Jones, or even the monster classic Tremors. The American Western is rarely blended with fantasy, so there’s room to explore creatively. Cowboy campaigns can be fascinating territory to explore with D&D 5e.














    Wild west gun fight game